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diff -ru SDL2-2.0.12.orig/src/video/windows/SDL_windowsvideo.c SDL2-2.0.12/src/video/windows/SDL_windowsvideo.c
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--- SDL2-2.0.12.orig/src/video/windows/SDL_windowsvideo.c       2020-03-11 02:36:18.000000000 +0100
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+++ SDL2-2.0.12/src/video/windows/SDL_windowsvideo.c    2020-10-07 13:49:51.592298088 +0200
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@@ -43,6 +43,10 @@
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 SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
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 SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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+#ifndef ES_CONTINUOUS
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+#define ES_CONTINUOUS ((DWORD)0x80000000)
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+#endif
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+
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 static void SDLCALL
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 UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
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 {
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213fe0
--- SDL2-2.0.8.orig/src/video/windows/SDL_windowsvideo.c	2018-03-01 17:34:42.000000000 +0100
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+++ SDL2-2.0.8/src/video/windows/SDL_windowsvideo.c	2020-10-05 01:07:51.101894646 +0200
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@@ -240,13 +240,17 @@
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     WIN_QuitMouse(_this);
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 }
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-
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+#ifdef SDL_VIDEO_RENDER_D3D
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 #define D3D_DEBUG_INFO
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 #include <d3d9.h>
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+#endif
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 SDL_bool 
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 D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
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 {
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+#ifndef SDL_VIDEO_RENDER_D3D
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+    return SDL_FALSE;
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+#else
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     *pD3DDLL = SDL_LoadObject("D3D9.DLL");
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     if (*pD3DDLL) {
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         typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion);
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@@ -284,12 +288,16 @@
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     }
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     *pDirect3D9Interface = NULL;
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     return SDL_FALSE;
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+#endif
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 }
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 int
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 SDL_Direct3D9GetAdapterIndex(int displayIndex)
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 {
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+#ifndef SDL_VIDEO_RENDER_D3D
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+    return 0;
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+#else
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     void *pD3DDLL;
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     IDirect3D9 *pD3D;
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     if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
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@@ -324,6 +332,7 @@
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         return adapterIndex;
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     }
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+#endif
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 }
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 #if HAVE_DXGI_H
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--- SDL2-2.0.8.orig/src/video/windows/SDL_windowsevents.c	2018-03-01 17:34:42.000000000 +0100
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+++ SDL2-2.0.8/src/video/windows/SDL_windowsevents.c	2020-10-05 01:59:14.387146659 +0200
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@@ -1162,7 +1166,7 @@
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         }
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     } else {
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         /* Use the first icon as a default icon, like in the Explorer */
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-        GetModuleFileName(SDL_Instance, path, MAX_PATH);
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+        GetModuleFileNameA(SDL_Instance, path, MAX_PATH);
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         ExtractIconEx(path, 0, &wcex.hIcon, &wcex.hIconSm, 1);
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     }
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--- SDL2-2.0.8.orig/include/SDL_system.h	2018-03-01 17:34:41.000000000 +0100
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+++ SDL2-2.0.8/include/SDL_system.h	2020-10-05 00:17:56.683991095 +0200
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@@ -41,7 +41,7 @@
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 /* Platform specific functions for Windows */
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-#ifdef __WIN32__
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+#if defined(__WIN32__) || defined(__midipix__)
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 /**
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    \brief Set a function that is called for every windows message, before TranslateMessage()
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--- SDL2-2.0.8.orig/src/core/unix/SDL_windows.c	1970-01-01 01:00:00.000000000 +0100
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+++ SDL2-2.0.8/src/core/unix/SDL_windows.c	2020-10-05 01:45:58.660207506 +0200
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@@ -0,0 +1,54 @@
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+/*
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+  Simple DirectMedia Layer
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+  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+  This software is provided 'as-is', without any express or implied
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+  warranty.  In no event will the authors be held liable for any damages
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+  arising from the use of this software.
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+
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+  Permission is granted to anyone to use this software for any purpose,
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+  including commercial applications, and to alter it and redistribute it
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+  freely, subject to the following restrictions:
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+
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+  1. The origin of this software must not be misrepresented; you must not
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+     claim that you wrote the original software. If you use this software
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+     in a product, an acknowledgment in the product documentation would be
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+     appreciated but is not required.
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+  2. Altered source versions must be plainly marked as such, and must not be
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+     misrepresented as being the original software.
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+  3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if defined(__WIN32__) || defined(__WINRT__) || defined(__midipix__)
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+
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+#include "SDL_windows.h"
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+#include "SDL_error.h"
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+#include "SDL_assert.h"
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+
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+#ifndef _WIN32_WINNT_VISTA
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+#define _WIN32_WINNT_VISTA  0x0600
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+#endif
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+
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+
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+/* Sets an error message based on an HRESULT */
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+int
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+WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
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+{
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+    TCHAR buffer[1024];
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+    char *message;
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+    FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
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+                  buffer, SDL_arraysize(buffer), NULL);
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+    message = WIN_StringToUTF8(buffer);
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+    SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
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+    SDL_free(message);
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+    return -1;
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+}
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+
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+/* Sets an error message based on GetLastError() */
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+int
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+WIN_SetError(const char *prefix)
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+{
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+    return WIN_SetErrorFromHRESULT(prefix, GetLastError());
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+}
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+#endif
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--- SDL2-2.0.8.orig/src/core/unix/SDL_windows.h	1970-01-01 01:00:00.000000000 +0100
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+++ SDL2-2.0.8/src/core/unix/SDL_windows.h	2020-10-05 01:36:40.827047116 +0200
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@@ -0,0 +1,75 @@
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+/*
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+  Simple DirectMedia Layer
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+  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+  This software is provided 'as-is', without any express or implied
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+  warranty.  In no event will the authors be held liable for any damages
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+  arising from the use of this software.
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+
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+  Permission is granted to anyone to use this software for any purpose,
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+  including commercial applications, and to alter it and redistribute it
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+  freely, subject to the following restrictions:
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+
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+  1. The origin of this software must not be misrepresented; you must not
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+     claim that you wrote the original software. If you use this software
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+     in a product, an acknowledgment in the product documentation would be
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+     appreciated but is not required.
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+  2. Altered source versions must be plainly marked as such, and must not be
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+     misrepresented as being the original software.
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+  3. This notice may not be removed or altered from any source distribution.
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+*/
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+
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+/* This is an include file for windows.h with the SDL build settings */
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+
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+#ifndef _INCLUDED_WINDOWS_H
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+#define _INCLUDED_WINDOWS_H
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+
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+#if defined(__WIN32__)
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+#define WIN32_LEAN_AND_MEAN
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+#define STRICT
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+#ifndef UNICODE
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+#define UNICODE 1
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+#endif
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+#undef _WIN32_WINNT
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+#define _WIN32_WINNT  0x501   /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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+#endif
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+
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+#include <windows.h>
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+#include <basetyps.h>   /* for REFIID with broken mingw.org headers */
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+
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+/* Routines to convert from UTF8 to native Windows text */
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+#if UNICODE
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+#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR))
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+#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1)
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+#else
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+/* !!! FIXME: UTF8ToString() can just be a SDL_strdup() here. */
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+#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1))
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+#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
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+#endif
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+
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+/* Sets an error message based on a given HRESULT */
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+extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
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+
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+/* Sets an error message based on GetLastError(). Always return -1. */
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+extern int WIN_SetError(const char *prefix);
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+
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+/* Wrap up the oddities of CoInitialize() into a common function. */
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+extern HRESULT WIN_CoInitialize(void);
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+extern void WIN_CoUninitialize(void);
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+
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+/* Returns SDL_TRUE if we're running on Windows Vista and newer */
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+extern BOOL WIN_IsWindowsVistaOrGreater(void);
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+
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+/* Returns SDL_TRUE if we're running on Windows 7 and newer */
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+extern BOOL WIN_IsWindows7OrGreater(void);
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+
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+/* You need to SDL_free() the result of this call. */
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+extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
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+
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+/* Checks to see if two GUID are the same. */
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+extern BOOL WIN_IsEqualGUID(const GUID * a, const GUID * b);
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+extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
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+
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+#endif /* _INCLUDED_WINDOWS_H */
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+
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+/* vi: set ts=4 sw=4 expandtab: */